What just happened? Today, Bethesda and Arkane released the first major patch for Deathloop on PlayStation 5 and PC. It adds a lot of fixes and new features on both platforms, but the main story on PC is the addition of Nvidia DLSS.
Deahtloop’s first major patch since its release about a month ago is a little over 11GB on Steam and around 5GB on PS5. Bethesda claims that the game’s ray tracing performance and stability have been improved for both platforms. However, DLSS on PC will probably be the most significant performance improvement. Ten other games also added DLSS support this week.
Deathloop was released with AMD’s FidelityFX Super Resolution, a feature that enhances lower resolution images to improve performance. Nvidia’s DLSS is a more complex attempt at the same goal that one of the company’s RTX graphics cards requires. Right now, not many games feature both technologies, but a comparison of two from earlier this year showed that DLSS is generally more effective.
Fast Death Loop prints by adding DLSS and Dual Sense support on PC.
– it works!
– DLSS looks good
– DLSS works with adaptive resolution which is excellent
– The bias of the texture mip map seems adequate for DLSS
– DLSS works in native resolution with Adaptive AA, effectively DLAA (amazing)
– Alexander Battaglia (@Dachsjaeger) October 14, 2021
Alex Battaglia from DigitalFoundry has already taken a quick look at how DLSS works in Deahtloop, and his impressions are positive. Hey confirm the function works with adaptive resolution. Battaglia also notes that DLSS can be used with native resolution and adaptive smoothing, effectively converting it to DLAA. DLAA uses the technology behind DLSS, but instead of scaling a lower resolution image to improve performance, it improves smoothing, as seen in The Elder Scrolls Online.
The patch also adds DualSense audio to the PC. The only patch before this was a small fix for stuttering in the PC version. The new patch appears to attempt to further address the problem. Both platforms should see improvements in routes and reactions from NPC, as well as the quality of the audio mix. The fixes in both versions should apply to things like laser mines, turrets, and some multiplayer interactions.
For a full list of features and improvements, check out Bethesda’s patch notes.