AppleInsider is supported by your audience and can earn commissions as an Amazon Associate and Affiliate Partner on qualifying purchases. These affiliate associations do not influence our editorial content.
Apple has joined the Blender Development Fund as a sponsoring member, pledging monetary contributions, engineering expertise, and additional resources for the 3D graphics tool.
Blender announced Apple’s addition to the Blender Development Fund on Thursday, stating that the company will support “ongoing core development of Blender.” Blender is an open source 3D graphics tool.
In addition to a contribution, Apple will also provide engineering expertise and other resources to both the Blender team and the broader development community. Apple’s contributions “will help support Blender artists and developers.”
Blender CEO Tom Soosendaal also noted Thursday that macOS will return as a fully supported Blender platform. Apple has also released a Metal backend patch for GPU Cycles rendering on Mac platforms.
This has been brewing for a while. I am very proud to share this news today. macOS will return as a fully supported Blender platform. Thanks Apple!
– Ton Roosendaal (@tonroosendaal) October 14, 2021
Blender says its development pool provides free and open access services to all Blender contributors. Some of the support activities made possible by the fund include bug fixes, code reviews, technical documentation, and onboarding.